In Thoughts
Research as Experience Design
Most research reports are written to be filed, not read. The best ones are designed to be experienced.
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Cases across previous work of research and design.
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Personal work, side projects, and curiosities outside of client work.
Thoughts on research, design, and the space between them.
Most research reports are written to be filed, not read. The best ones are designed to be experienced.
Most gamification fails because it adds points to things that were never games. Real game design asks different questions.