Izzan Bacharrudin Soedarsono

User Experience and Games
Designer / Researcher






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Izzan Bacharrudin  Soedarsono

Product, Experience,Games Designer

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Level Design for Soulshot

Games Design

Games Project Minor course


Project Description
2D Platform Puzzle Game.


UI UX Designer, Level Designer

Gorkem I, Oskari L, Maimuna S, Izzan Bacharrudin Soedarsono

What is Soulshot ?

SoulShot is a stealth and puzzle 2D platform game where you're a soul with possessing ability that has been awakened from a long slumber by grave diggers looking to steal and exploit your abilities. Your mission is to escape the castle using your possessing ability without being detected by the kniving diggers.

“Possess and escape from the slimy hands of grave diggers You're a Soul sleeping away the rest of your life on the safe hands of gargoyles. You are special. You have the ability to possess and move small creatures and ancient things. But there are people who want to misuse your powers and want to capture you. You have to avoid getting into their slimy hands and move to a safer gargoyle to rest. You can move around for a limited time before you vanish into thin air…”

SoulShot - Level Designers

In this game, I responsible as level designer, where the main goal is defining and experimenting the difficulty and playability of the games. The process start by creating the concept of level using Figma. I positioned the location of the obstacle, enemy, and the element that can be possesed. By creating this map, it help us to define the difficulty of the level. 

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