Izzan Bacharrudin Soedarsono
Product, Experience,Games Designer





Hi, I'm Izzan Bacharrudin Soedarsono. Lifelong Learner that has a curiosity on understanding the various complexity in the world and creating an impact or legacy that can dent for our universe.
I had experience to work as UI UX Designer and Design Researcher at work Labtek Indie, Startup for UX & Digital Product Development, and currently now I responsible as Interaction Design in Aalto Explorer.  Right now I’m working at Wärtsilä as Conceptual and Industrial Design Trainee.

Izzan Bacharrudin  Soedarsono

Product, Experience,Games Designer

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Games Design

Games Project Minor course

Gorkem I, Oskari L, Maimuna S, Izzan Bacharrudin Soedarsono

Project Description
2D Platform Puzzle Game.


UI UX Designer, Level Designer

What is Soulshot ?

SoulShot is a stealth and puzzle 2D platform game where you're a soul with possessing ability that has been awakened from a long slumber by grave diggers looking to steal and exploit your abilities. Your mission is to escape the castle using your possessing ability without being detected by the kniving diggers.

SoulShot - Level Designers

In this game, I responsible as level designer, where the main goal is defining and experimenting the difficulty and playability of the games.

“Possess and escape from the slimy hands of grave diggers You're a Soul sleeping away the rest of your life on the safe hands of gargoyles. You are special. You have the ability to possess and move small creatures and ancient things. But there are people who want to misuse your powers and want to capture you. You have to avoid getting into their slimy hands and move to a safer gargoyle to rest. You can move around for a limited time before you vanish into thin air…”